Kung-Fu Live

BY Joseph G. Powell  //  December 31, 2010

Up for a physical challenge?

K

ung-Fu Live, developed by Virtual Air Guitar, is a motion-capture fighting game for the PlayStation Network that uses the PlayStation Eye free-motion technology.

Because of the use of the PlayStation Eye camera, setting up your play area is very crucial to how you will experience the game. Poor setup can completely ruin the fun. The instructions in the game don't make it very clear, but you need a pretty large area to play in. Ideal conditions would be about a 10' deep by 7' wide room with nothing in it painted entirely green with TV studio lighting equipment. Not many of us have these kinds of resources, so we have to make do with our living room and the furniture and whatnot that get in the way. Every time I played the game I would spend just as much time setting up the room as actually playing.



You're swept off in a whirlwind, comic-book-style adventure where you face challenges of all different shapes and sizes.
It could just be because I'm fat and out of shape, though, as this is a very physically demanding game. It places you in the role of a person who gets a job at a store run by a mysterious Chinese woman. There is a sinister-looking painting hanging on the wall and you are told never to touch it. Later on, some thugs bust in and demand the painting. You fight them off, breaking the painting the process, and unsealing a powerful dark wizard. Soon you are swept off in a whirlwind, comic-book-style adventure where you face challenges of all different shapes and sizes.

During battles, the PlayStation Eye uses free-motion technology to track your body movement. You are actually placed in the game, landing all the punches, doing all the jumps, and executing special moves. It's a great workout, that's for sure. Although they are not complicated, I still had a hard time getting used to the controls, especially jumping.

At the end of each chapter, you get to take various poses that are used for the motion comics that act as cut-scenes for the story. The game suggests an accurate pose you should make, but you can create your own for hilarious results.

I feel my enjoyment may have been hindered by inadequate lighting and setup, but it is still an adrenaline rush seeing yourself on the screen beating up the bad guys. Like I mentioned before, it's quite a physical challenge to play, and that would be the top reason I would continue playing.

© 2010 Game and Player. All rights reserved.