One-Liner: Controller Disconnected

BY Ed Kirchgessner  //  February 21, 2010

What do motion controls mean for us?

M

otion control seems to be all the rage these days: Nintendo started the ball rolling with the Wiimote; Microsoft's Natal should be out by year's end; Sony even has a motion controller in the works (despite the tilt-sensitivity already built into its SIXAXIS). While these products do a lot to enhance casual experiences, what potential do they hold for improving the gameplay in more hardcore titles like first-person shooters and traditional action games?

What's your take, core demographic? Does Natal have you excited or worried? Will motion control usher in a new era of action gaming, or will it result in a market flooded by lackluster casual titles?

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