One-Liner: People Who Need People

BY Jeremy Steeves  //  February 28, 2010

How much value do you place on multiplayer?

S

ome people argue that, these days, if a game have doesn't have a multiplayer component that game hasn't reached its full potential. Obviously this isn't always the case — there have been a number of recent single player only releases that have rocked the review charts, but we've also seen solid single player games move to incorporate a multiplayer component, such as BioShock 2.

My question isn't whether or not a game needs a multiplayer component in order to be successful, but rather, how much value do you place on the multiplayer capabilities of a game? How heavily does this factor influence your purchase decisions?

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