pauljeremiah
03-13-2008, 09:11 AM
On a night out in Edinburgh with the lads there started an argument about the next pub to visit. One suggestion was to head to a particularly unsavoury bar, leading me to gesture down the street where it was and say in a worried voice "We Don't Go To Ravenholm".
What surprised me - aside from the fact I have geeky enough friends who I'd expect to find this sort of comment amusing - was that the reference was completely lost on a large section of the group. Even people I considered to be hardcore gamers. After a round of the people finding the comment amusing explaining the reference to those who didn't it became clear that one of the top rated games of all time had only been played by a small minority of a crowd of people, and even then, some of those who had played it hadn't reached the section I was referencing.
Roll forward, and watching the reaction to Portal across the internet, and the ubiquity of images of The Weighted Companion Cube and "The Cake Is A Lie" in sigs and avatars and I'm struck by just how difficult it is for games to achieve a cultural critical mass. That Portal has provided a number of memes to keep the Internet ticking over is admirable, and is probably down to the brevity of the game, the quality of the writing, and the popularity of the Orange Box - but even then, I can't imagine exchanging a cake-is-a-lie joke with my work canteen staff.
The problem games face is there are simply so many of them, with such a high price of entry (the hardware and software costs) and with such demands on time that a fractured group of fans is inevitable. You only have to see the granularity of a typical gaming Internet forum to see how many different groups and sub-groups of gamers exist. This is a real barrier to gaming progressing to a state where AAA titles are more than just blockbusters for the small clique of gamers who purchase and play them, but are wider discussion tools across the general media. At the moment, the cultural significance of many games is simply proportional to their schlock content (e.g. the amount of violence or sex), and until more games like Portal come along, that provide intelligent meme laden narratives that a majority of gamers can play that is how the general representation of gaming will stay. It is difficult for gamers to unite behind the worthiest games to push our hobby forwards if half of us haven't played the same games.
Whether we need shorter games, better games, cheaper games or all three I think Portal is telling us something important about gaming.
Thoughts?
What surprised me - aside from the fact I have geeky enough friends who I'd expect to find this sort of comment amusing - was that the reference was completely lost on a large section of the group. Even people I considered to be hardcore gamers. After a round of the people finding the comment amusing explaining the reference to those who didn't it became clear that one of the top rated games of all time had only been played by a small minority of a crowd of people, and even then, some of those who had played it hadn't reached the section I was referencing.
Roll forward, and watching the reaction to Portal across the internet, and the ubiquity of images of The Weighted Companion Cube and "The Cake Is A Lie" in sigs and avatars and I'm struck by just how difficult it is for games to achieve a cultural critical mass. That Portal has provided a number of memes to keep the Internet ticking over is admirable, and is probably down to the brevity of the game, the quality of the writing, and the popularity of the Orange Box - but even then, I can't imagine exchanging a cake-is-a-lie joke with my work canteen staff.
The problem games face is there are simply so many of them, with such a high price of entry (the hardware and software costs) and with such demands on time that a fractured group of fans is inevitable. You only have to see the granularity of a typical gaming Internet forum to see how many different groups and sub-groups of gamers exist. This is a real barrier to gaming progressing to a state where AAA titles are more than just blockbusters for the small clique of gamers who purchase and play them, but are wider discussion tools across the general media. At the moment, the cultural significance of many games is simply proportional to their schlock content (e.g. the amount of violence or sex), and until more games like Portal come along, that provide intelligent meme laden narratives that a majority of gamers can play that is how the general representation of gaming will stay. It is difficult for gamers to unite behind the worthiest games to push our hobby forwards if half of us haven't played the same games.
Whether we need shorter games, better games, cheaper games or all three I think Portal is telling us something important about gaming.
Thoughts?