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Michael Ubaldi's Archive on Game and Player

Articles by Michael Ubaldi

Page 6 of 7
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Varying Variety

Michael Ubaldi
// October 30, 2008

Think back to your impression of an entire world within a game.

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Foiled Again

Michael Ubaldi
// October 7, 2008

Team Fortress 2 is the best game we never play.

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All Right, What Do We Want?

Michael Ubaldi
// September 30, 2008

I don't like being prevented from easily selling a game I purchased only to review.

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Armored Core: For Answer

Michael Ubaldi
// September 25, 2008


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Spore

Michael Ubaldi
// September 15, 2008


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Infinite Undiscovery

Michael Ubaldi
// September 11, 2008


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Will I Miss Any of Them?

Michael Ubaldi
// August 29, 2008

To those who wish no part of small talk or obligatory contact of any other kind on Xbox Live: I agree.

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Fable II Pub Games

Michael Ubaldi
// August 18, 2008


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Satisfying a Certain Curiosity

Michael Ubaldi
// August 13, 2008

Demand for playing music independently on a console can be met by the most personalized service on the market.

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Spectral Force 3

Michael Ubaldi
// August 6, 2008


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Here, at the Hindquarter of Progress

Michael Ubaldi
// July 29, 2008

New York's video gaming law differs from contemporaries in precisely how it curtails the First Amendment.

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Sid Meier's Civilization Revolution

Michael Ubaldi
// July 17, 2008


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Elements

Michael Ubaldi
// July 9, 2008


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Supreme Commander

Michael Ubaldi
// July 2, 2008


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Three Endings for Episode Three

Michael Ubaldi
// June 26, 2008

Valve hasn't said a word about how Episode Three will turn out. Why not help?

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Spore Creature Creator

Michael Ubaldi
// June 24, 2008


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Assault Heroes 2

Michael Ubaldi
// May 22, 2008


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The Trouble with Chromehounds

Michael Ubaldi
// May 1, 2008

The moral: creativity, less boosterism.

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Halo 3 Legendary Map Pack: A Scientific Approach

Michael Ubaldi
// April 24, 2008

Applying reason to anthemic space opera.

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TiQal

Michael Ubaldi
// April 1, 2008


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