une into the second podcast by Game and Player editors Ed Kirchgessner, Jeremy Steeves and Michael Ubaldi. This episode: In the shadow of Electronic Arts and the nascent merger corporation, Activision Blizzard, is there a place for small-house game development? Backwards compatibility — should gamers expect it, or do they even need it? And, in the spirit of Christmas, the editors share which would-be games accompany their visions of sugarplums.